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Showing posts from July, 2017

JasonZhou Calls Out Blizzard's Unfair Treatment of Chinese Players at HCT

Update 7/12: Hearthstone's Production Director, Jason Chayes, has responded to the issues at HCT, saying, "On behalf of Blizzard and the Hearthstone team, I want to personally apologize for the limited advance notice we provided you regarding our deck list submission deadline for the 2017 HCT Spring Championship... Blizzard takes competitive integrity seriously, and we are making changes to our processes to help ensure communication issues like this do not happen again." You can read the message in whole at the bottom of this post. JasonZhou posted the apology to his Weibo, saying, "Actually, I don't really care about this stuff, I wish good luck to those of you competing after this, this is how it is." xxx JasonZhou, one of the other Chinese Hearthstone players at HCT, wrote a response to Dogggg's post, supporting the details he had given, and even suggesting that Blizzard failed to inform them of the format in a timely manner on purpose as a means of sh…

Chinese Hearthstone Players Were Not Told Tournament Format in Advance

The Hearthstone Championship Tour Spring 2017 tournament took place this weekend in Shanghai. Sixteen players from around the world competed over three days to win first place and $60,000. Four of those players were from China—Dogggg, JasonZhou, Trunks, and xHope. All but Trunks went 0-2, and Trunks fared only marginally better with 1-2. None of them made it to quarterfinals. However, according to a Weibo post by Dogggg, it seems the Chinese players were not made aware of the tournament’s format until after they had submitted their deck lists. They were under the impression the tournament was 5 ban 1, meaning they could bring 5 decks and their opponent would ban 1 at each round. When they heard rumors that the tournament might actually be 4 ban 1, they sent an email to Blizzard but received no response. It wasn’t until they had already submitted their deck lists that they received a notification saying the tournament was 4 ban 1 and they had 24 hours to re-submit the lists. The playe…

REDemption: LPL Wins Rift Rivals 2017 Asian Region

After four days of intense competition, the Chinese League of Legends division, LPL, triumphed in the Rift Rivals 2017 Asian region tournament against the LCK (Korea) and the LMS (Taiwan, Hong Kong, Macao).
The first day of competition saw China with 2 wins and 2 losses (1 win and 1 loss to both LMS and LCK). Teams Royal Never Give Up (RNG) and OMG each won games, while OMG also lost a game along with EDward Gaming (EDG). The fourth LPL team, WE, did not play until day two. The second day seemed to spell certain doom for the LPL, as they went 0-4. RNG lost to KT Rolster (LCK), EDG lost to J Team (LMS), WE lost to Flash Wolves (LMS) and WE lost SKT (LCK). Luckily, the teams seemed to learn from their mistakes and rallied on day 3 to win against the LMS for their place in the finals against LCK with three wins and two losses. The final game was close, with coaches choosing to put forward Flash Wolves on the LMS side and WE on the LPL side. While analysts thought RNG would have been a b…

Tencent Imposes Age-Based Gaming Restrictions to Curb Addiction

As we’ve written time and time again, China is deeply concerned with video game addiction, in particular the potential for children to become addicted to games. The newest move in game addiction prevention comes from corporate giant Tencent, who will be imposing play limits on their game, Honour of Kings*, based on age. The new regulations will limit players under 12 years old to one hour of play per day, and they will not be able to play after 9pm. Players between 12 and 17 years old will be limited to two hours of play a day, and future limitations on how much money young players can spend are also being considered.
Honour of Kings is the highest grossing game worldwide, and has 200 million registered users and as many as 70 million active players per day according to the Esports Observer. More than half of its users are under 24 years old, and more than a quarter are below 19 years old. In order to enforce their new regulations, Tencent will be requiring real-name registration fro…