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Showing posts from May, 2017

Hearthstone Chinese Meta Analysis

Hearthhead, a site that focuses on all aspects of the online TCG Hearthstone, has started running a regular Chinese meta game analysis column that takes a close look at how players in China are playing the game.

The site outlines the most popular and successful classes for the major competitive game types (Standard, Wild, and Arena) using the Chinese app Hearthstone Hezi (HS Box) and information from game manager NetEase. They also include some decks from the top players in China like LvGe, OmegaZero, and Icefox, as well as class-by-class match-up breakdowns. Take a look if you're interested in comparing the meta across regions-- US meta analysis is available at Vicious Syndicate.

Content/Censorship Guidelines for Game Developers

Game developers have a lot to keep in mind as they create their new IPs. Character design, maps, names, music, coding, troubleshooting, among countless other duties-- what looks good to us, what will our players like, and most importantly, for Chinese developers, what will the government permit. According to a 2010 PPT (still in use as late as last year) about the online game content review process put out by the Internet Culture Office and the Ministry of Culture, government reviewers will focus on 19 points when deciding if a game may proceed with publishing. In addition to the 19 points, developers must also follow a six-page document titled Interim Measures for the Administration of Online Games, which further details requirements a developer must meet before publication of their game. Below, I've outlined the PPT's details for each of the 19 points, which the Ministry of Culture states is useful for developer self-censorship in order to pass the review process.

Game cont…

Laws for Arcades and Net Cafes

Wondering why you can't walk to a net cafe after school to play some games of League or DotA after your middle school classes? Want to go to an arcade tonight but forgot your ID? Frustrated that GTA continues to be banned? China has some strict laws regarding location and operation of "electronic games centers" along with content of games, movies, and TV, outlined in its Law of the People’s Republic of China on Prevention of Juvenile Delinquency. Most pertinent are Articles 26, 32, 33, and 55, which read:


Article 26 Distance from Primary and Middle Schools It is prohibited to set up commercial singing and dancing halls, commercial electronic games centers and other places that are not suitable for juveniles in the neighborhood of middle or primary schools. The kinds of halls, centers and places mentioned above shall be specified by people’s governments of provinces, autonomous regions and municipalities directly under the Central Government.


Article 32 Content of Games, TV, F…