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Tencent's Ma Huateng Says You Can't Ban Addicted Gamers

Ma Huateng, chief executive officer of Tencent, recently stated that the phenomenon of teenagers video game addiction should be prevented and treated. However, he believes outright banning of video games is not an appropriate approach, and more flexible management techniques should be considered. For example, linking daily tasks such as studying and homework directly to the length of time spent playing games. What do players think?
Player Comment 1: What do people who make games owe you? First you blame arcades, then you blamed Internet cafes, now you blame Kings of Glory. Outstanding people are still outstanding, if your family education program has problems, just take a page from videogames and blame your teammates.
Player Comment 2: In the past when there were no videogames, weren’t they all playing with mud, catching bugs, and being mischievous? How much did you smoke and drink in those days? How much does it matter? If you ban this, there will just be some other craze, how far wil…
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99% of Banned PUBG Accounts Come From China: A Look at China's Cheating Industry

PlayerUnknown’s Battlegrounds (PUBG) has reached 30 million players worldwide, according to data released by producer Bluehole, with Chinese players accounting for 46%. However, PUBG’s anti-cheating tech provider, BattlEye, also released data showing that 99% of accounts banned for cheating are from China.
Programmers, sales platforms, and agents who promote and sell illegal mods make up a tight industry of plug-in (also called mods, add-ons, bots; anything where software assistance affects gameplay in order to gain an unfair advantage over opponents) sales, where some hundreds of programs are distributed and sold for high prices, generating what’s called “gray income”.
The Capabilities of Cheating
PUBG is a multiplayer online battle royale game that drops 100 players onto a deserted island where they must scavenge for weapons and equipment to kill each other and survive as long as possible. The number of players diminishes as they are killed, and the map grows smaller and smaller until …

2017 China Games Billboard Results

On January 18th, Tencent Games hosted its first China Games Billboard award ceremony at the Beijing Performing Arts Center with more than 500 in attendance. Hou Xiaonan, Tencent’s open platform and content platform general manager, spoke during the opening ceremony stating that 2017 brought a diverse content feast for users, and that Tencent is working on bringing content creation and the game industry together to bring sparks and new ideas.
In the recent year, the gaming industry in China has come into a new era of content with an emphasis on quality. There’s also been a surge in game products, gaming tournaments, media productions, and pan-entertainment collaborations. There were a total of 46 awards, with special categories for independent games in order to encourage and promote development. Winners were selected with a combination of votes from the Organizing Committee, online voting by users, and on-site voting by guests. The 2017 China Games Billboard Awards are as follows:

2017 China Games Billboard People's Vote Closes

Voting has closed for the 2017 China Games Billboard awards, presented by QQ Games. Popular vote was available for the gaming section of the awards, although final winners will be determined by judges on January 18th. Regardless, check out the top three winners of each category according to the vote. The esports section did not have a popular vote, but each category's nominees are listed below. Other categories included:

Best Gaming Coach

RNG Firefox (League of Legends)
Best Esports Event

League of Legends World Championship in Beijing
Most Popular Commentator

Milei (League of Legends)Zeyuan (League of Legends)Li Jiu (Kings of Glory)
Most Popular Anchor

Xiao Zhi (League of Legends)Wei Shen (PUBG)Saonan (League of Legends)
Cutting-Edge Anchor

HanpaopaoCuojieXia Yi Ke
Most Popular Streaming Platform

DouyuPenguin GamingHuyaPanda.tvQuanmin
Best Gaming Peripheral

Somic G618 Pro headset

2017 Chinese Game Billboard is Coming (Video)

Voting is now open for users to pick their favorite games of 2017. Voting closes on December 29th and the awards ceremony will take place on January 18. Check out the video below to see some of the categories and the nominees that are currently leading.

League of Legends All-Star 2017

China had an amazing showing at the 2017 League of Legends All-Star tournament, taking home first place in both 1v1 and 5v5. They managed to defeat League of Legends titans of the LCK in a best of three, 2-1 during semi-finals, and went head-to-head against LMS in a best of five for the finals, including an intense 80 minute game in the third match. They ultimately won 3-2, an unquestionably nerve-wracking set of games.

Meanwhile, Uzi beat out Levi (GPL), brTT (CBLOL), PraY (LCK), and finally Bjergson (NALCS) for the 1v1 title.

LPL 2017 League of Legends Awards

The LPL 2017 League of Legends Awards ceremony took place yesterday, November 27, at the Shanghai Shipyard 1862 Theatre. The awards are a red carpet, tuxedo type of affair that looks back on the last season of League of Legends and rewards players, casters, coaches, and others for their improvement, skills, or contributions. Winners are selected by a combination of community vote and judge vote. This year saw a 20% increase in community vote participation over last year. Meanwhile, judges look at overall contribution, code of conduct, and industry influence to make their decisions.

Here are this year's winners:

League of Legends in China (Video)

As the League of Legends 2017 World Championship finals are coming up this weekend in Beijing, check out this short video with more information about League of Legends in China. How popular is it, who's the highest earning player, and how does the scene compare to North America? Watch and find out!

JasonZhou Calls Out Blizzard's Unfair Treatment of Chinese Players at HCT

Update 7/12: Hearthstone's Production Director, Jason Chayes, has responded to the issues at HCT, saying, "On behalf of Blizzard and the Hearthstone team, I want to personally apologize for the limited advance notice we provided you regarding our deck list submission deadline for the 2017 HCT Spring Championship... Blizzard takes competitive integrity seriously, and we are making changes to our processes to help ensure communication issues like this do not happen again." You can read the message in whole at the bottom of this post. JasonZhou posted the apology to his Weibo, saying, "Actually, I don't really care about this stuff, I wish good luck to those of you competing after this, this is how it is." xxx JasonZhou, one of the other Chinese Hearthstone players at HCT, wrote a response to Dogggg's post, supporting the details he had given, and even suggesting that Blizzard failed to inform them of the format in a timely manner on purpose as a means of sh…

Chinese Hearthstone Players Were Not Told Tournament Format in Advance

The Hearthstone Championship Tour Spring 2017 tournament took place this weekend in Shanghai. Sixteen players from around the world competed over three days to win first place and $60,000. Four of those players were from China—Dogggg, JasonZhou, Trunks, and xHope. All but Trunks went 0-2, and Trunks fared only marginally better with 1-2. None of them made it to quarterfinals. However, according to a Weibo post by Dogggg, it seems the Chinese players were not made aware of the tournament’s format until after they had submitted their deck lists. They were under the impression the tournament was 5 ban 1, meaning they could bring 5 decks and their opponent would ban 1 at each round. When they heard rumors that the tournament might actually be 4 ban 1, they sent an email to Blizzard but received no response. It wasn’t until they had already submitted their deck lists that they received a notification saying the tournament was 4 ban 1 and they had 24 hours to re-submit the lists. The playe…